§ A modern-day total conversion for Europa Universalis V

Modern Universalis

A 2000 start over EU5's dense vanilla map — modern borders, scaled populations, twenty modern goods, and an economy tuned for oil, semiconductors, services, and industrial supply chains.

Start year
2000
Countries
175
Modern goods
20
Scope
Open-ended
Begin Briefing
Part I Doctrine

§Built for long campaigns

Grand strategy moved into the modern era.

Modern Universalis keeps EU5's dense map and simulation core, then rebuilds the start date, countries, population, economy, and future content around the modern world. The first public arc focuses on a playable global foundation — followed by regional releases with deeper political, diplomatic, and narrative content.

Part II Capabilities

§Feature set

Systems that already change the run.

01 Geography

Modern Borders

Country ownership is redrawn for a 2000 start while preserving the vanilla EU5 terrain and location density.

02 Demographics

Scaled Populations

Modern population and settlement data seed a global location model with towns, cities, and megalopolises.

03 Economy

Modern Economy

Oil, gas, lithium, uranium, rare earths, electricity, vehicles, pharmaceuticals, and services sit alongside a modern demand layer.

04 Industry

Industrial Buildings

Refineries, power plants, semiconductor fabs, chemical plants, vehicle factories, and service sectors seed real industrial hubs.

05 Technology

Advance Unlocks

The modern start researches the vanilla timeline up front, avoiding medieval building gates in the year 2000.

06 Roadmap

Regional Releases

Europe leads the content rollout, followed by deeper regional passes instead of shallow global flavor.

Part III Plates

§Current build, captured in plate

Field captures from the current build.

Plate I In-game production browser with the EU5 Modern building filter selected.
EU5 Modern building filter Modern industry can be isolated directly in the base production browser.
Plate II In-game oil refinery building details showing modern production inputs and output.
Modern building details Refineries and service-sector buildings expose modern goods through vanilla-style building UI.
Plate III World political map in the Modern Universalis start date.
Modern world map A 2000 start on EU5's dense vanilla map, retagged for the modern world.
Plate IV Asia political map showing modern country ownership.
Asia retag pass Modern ownership and borders are layered over vanilla EU5 geography.
Plate V North America population overlay showing modern population scale.
Scaled populations Modern demographic data drives country and location scale.
Plate VI Africa political map showing modern ownership and countries.
Global coverage The foundation is global before deeper region-by-region content releases.
Part IV Roadmap

§From stable foundation to regional depth

A long-range plan, declassified in advance.

  1. I Borders & Tags Shipped

    Modern borders, country tags, cultures, religions, start date, and global awareness.

  2. II Population & Economy Active

    Modern pops, development, goods, industry, and market-facing polish.

  3. III Political Systems

    Governments, legislatures, regime stability, ministers, and modern diplomacy.

  4. IV Military Layer

    Modern ground units first, with air, nuclear, cyber, and naval systems layered carefully.

  5. V Technology Waves

    Information, biotech, renewables, AI, and future-facing tech progression.

  6. VI Regional Releases

    Europe first, then region-by-region flavor, situations, missions, and alt-history branches.

Part V Bulletin

§Latest devlogs

Field dispatches & development notes.

View roadmap
Part VI Transmission

§Community input

Suggest a country, system, or balance pass.

Modern Universalis is scoped around region-by-region releases. Suggestions are most useful when they name a country, region, system, or historical divergence point.

Country flavor Modern goods Regional crises Political systems
Outbound Transmission MU·FORM·001