EU5 modern-day total conversion

Modern Universalis

Begin in 2000 with modern borders, scaled populations, modern trade goods, and an economy tuned for a world of oil, semiconductors, services, and industrial supply chains.

Start
2000
Countries
175
Goods
20 modern
Scope
Open ended

Built for long campaigns

Grand strategy moved into the modern era.

Modern Universalis keeps EU5's dense map and simulation core, then rebuilds the start date, countries, population, economy, and future content around the modern world. The first public arc focuses on a playable global foundation, then regional releases with deeper political, diplomatic, and narrative content.

Feature set

Systems That Already Change The Run

01

Modern Borders

Country ownership is redrawn for a 2000 start while preserving the vanilla EU5 terrain and location density.

02

Scaled Populations

Modern population and settlement data seed a global location model with towns, cities, and megalopolises.

03

Modern Economy

Oil, gas, lithium, uranium, rare earths, electricity, vehicles, pharmaceuticals, and services sit alongside a modern demand layer.

04

Industrial Buildings

Refineries, power plants, semiconductor fabs, chemical plants, vehicle factories, and service sectors seed real industrial hubs.

05

Advance Unlocks

The modern start researches the vanilla timeline up front, avoiding medieval building gates in the year 2000.

06

Regional Releases

Europe leads the content rollout, followed by deeper regional passes instead of shallow global flavor.

Screenshots

Current Build Preview

In-game production browser with the EU5 Modern building filter selected.
EU5 Modern building filter Modern industry can be isolated directly in the base production browser.
In-game oil refinery building details showing modern production inputs and output.
Modern building details Refineries and service-sector buildings expose modern goods through vanilla-style building UI.
World political map in the Modern Universalis start date.
Modern world map A 2000 start on EU5's dense vanilla map, retagged for the modern world.
Asia political map showing modern country ownership.
Asia retag pass Modern ownership and borders are layered over vanilla EU5 geography.
North America population overlay showing modern population scale.
Scaled populations Modern demographic data drives country and location scale.
Africa political map showing modern ownership and countries.
Global coverage The foundation is global before deeper region-by-region content releases.

Roadmap

From Stable Foundation To Regional Depth

Phase 1

Borders and Tags

Modern borders, country tags, cultures, religions, start date, and global awareness.

Phase 2

Population and Economy

Modern pops, development, goods, industry, and market-facing polish.

Phase 3

Political Systems

Governments, legislatures, regime stability, ministers, and modern diplomacy.

Phase 4

Military Layer

Modern ground units first, with air, nuclear, cyber, and naval systems layered carefully.

Phase 5

Technology Waves

Information, biotech, renewables, AI, and future-facing tech progression.

Phase 6

Regional Releases

Europe first, then region-by-region flavor, situations, missions, and alt-history branches.

Latest devlogs

Development Notes

View roadmap section

Community input

Suggest A Country, System, Or Balance Pass

Modern Universalis is scoped around region-by-region releases. Suggestions are most useful when they name a country, region, system, or historical divergence point.

Country flavor Modern goods Regional crises Political systems